The art of the interview

Don’t be fooled by the title of this blog; I don’t have the answers or the ultimate advice for the perfect interview. In fact, the “perfect” interview surely doesn’t exist.

I say this, because not everyone will enjoy an interviewer’s style. Luckily, that’s something I am aware of – especially when my work is predominantly on Twitch, where feedback is instantaneous with the live broadcast.

Interviewing is a role that leaves you vulnerable due to its unpredictable nature; will your interviewee take kindly to your questions? Will they be able to articulate their thoughts under the pressure of performance and environment? Do they even want to speak at all?

The CS:GO Major at IEM Katowice is my only my second time delivering CS:GO interviews (the first occasion was at StarSeries 6 in Ukraine in October of last year). Usually I try and pre-interview teams – even if I’m in a desk hosting role – and there are a multitude of reasons for this, including finding out the story a team wants to be told, their English language skills, and to also find out how best to interact with different players on camera. There are multiple players at the Major (particularly in the Challenger stage) who have never been interviewed before – therefore my responsibility is to guide them more carefully on camera into representing themselves as they would want to. And in terms of even the more experienced players, if we’ve not spoken on camera before, I need to establish a sense of trust.

My aim is to ask fair questions – and yes, if a team is having terrible T-sides, despite being seen as a top five team, then it is fair to ask them why. If I ask a player an open question (ie. a question without a binary yes/no answer), and they give me a one-word response, I will more than likely enquire further. And if I do ask a closed question, it’s usually to cut quickly to a point that I want to expand on, or (more often than likely) a sharp way to end an interview before throwing to the desk.

Screen Shot 2019-02-26 at 22.46.35Talking to players in the moment before the camera tally light blinks red is also essential; when Ninjas in Pyjamas’ Christopher “GeT_RiGhT” Alesund spoke to me after their first victory at the Challengers stage, he seemed subdued so I began the interview by asking about the reasoning behind his mixed emotions. Given that I’m often trying to capture the feelings of a player (the plays themselves can be broken down by the analyst desk, so my focus is usually exploring the emotive state of the teams and how this impacts how they played), being able to open an interview by asking them to share what’s on their mind is a way to then lead into what actually happened on the server; did a misbuy in what would otherwise have been an eco-round happen because the team had a disagreement or lost confidence? Is group resilience something the team need to work on before their next match?

The fantastic opportunity of the Major extends beyond the fact that it’s the freakin’ Major; three weeks of intensive CS:GO (eight Bo1 matches in a day can mean twice as many interviews where time allows for pre-match interrogations) offers the opportunity for development. I’m very fortunate that CARMAC – aka ESL’s king of the Intel Extreme Masters events – gave me invaluable feedback over the first couple of days about how to make my interviews more dynamic; when I watched baScreen Shot 2019-02-26 at 22.45.17ck footage I saw my energy was lower than normal when trying to speak slowly for non-native English speakers, and my questions sometimes had too much preamble. (Oh, and I was stood so far away from players that my left arm got a microphone-based workout!) Now I try to keep things to the point where I can, and actively listen for points that I can explore further – something I was fortunate to learn about in BBC interviewing training way back in my BBC Blast Arts Reporter days.

Something that’s new to me for this event is working more closely with the desk to generate talking points in my player interviews. We discuss topics that they want to  explore in their analysis during matches, and I can then hunt for that info when talking with my subject. I always listen to commentary too – casters will know the game inside out and will call out successes and problems I can then question teams about after the game concludes – or cross-reference with notes from previous games to detect patterns in teams’ play styles and recurring issues.

I’m also getting to grips with doing interviews between maps – stage manager Oli will do his best to grab a player or coach from one of the teams after the conclusion of a game so we can discuss what has happened so far in the series, and look ahead to the next map. These questions are almost entirely gameplay focused, which leaves the end interview to allow players to reflect more on the bigger picture (ie their “journey” in the tournament and their ambitions). It’s one of my development areas for the remainder of the event – especially as I need to learn to guide the thoughts of players who are overwhelmed by their achievements (imagine making the playoffs of a Major for the first time – you’d be speechless too!) – but it’s also exciting to be very much involved in telling teams’ stories as they unfold.

Next week, I’ll be diving into the crowd and getting fans to share their stories – it’s another challenge, and one I can’t wait to get stuck into.

I’ll be adding behind-the-scenes snaps to my Instagram stories, so be sure to follow for updates!

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